Build a retro arcade Breakout game as a static page in this directory: index.html, style.css, game.js. Canvas gameplay with paddle, ball, brick rows, lives, score, levels with increasing speed, particle effects on brick hits, WebAudio sound with a mute toggle, pause overlay, high score in localStorage, dark neon theme. Also create tests.html + tests.js exercising the core physics/collision logic. Run the tests headless with node and fix what fails.
Build a retro arcade Breakout game as a static page in this directory: index.html, style.css, game.js. Canvas gameplay with paddle, ball, brick rows, lives, score, levels with increasing speed, particle effects on brick hits, WebAudio sound with a mute toggle, pause overlay, high score in localStorage, dark neon theme. Also create tests.html + tests.js exercising the core physics/collision logic. Run the tests headless with node and fix what fails.
"Build a retro arcade Breakout game as a static page in this directory: index.html, style.css, game.js. Canvas gameplay with paddle, ball, brick rows, lives, score, levels with increasing speed, particle effects on brick hits, WebAudio sound with a mute toggle, pause overlay, high score in localStorage, dark neon theme. Also create tests.html + tests.js exercising the core physics/collision logic. Run the tests headless with node and fix what fails."
Build a retro arcade Breakout game as a static page in this directory: index.html, style.css, game.js. Canvas gameplay with paddle, ball, brick rows, lives, score, levels with increasing speed, particle effects on brick hits, WebAudio sound with a mute toggle, pause overlay, high score in localStorage, dark neon theme. Also create tests.html + tests.js exercising the core physics/collision logic. Run the tests headless with node and fix what fails.
Build a retro arcade Breakout game as a static page in this directory: index.html, style.css, game.js. Canvas gameplay with paddle, ball, brick rows, lives, score, levels with increasing speed, particle effects on brick hits, WebAudio sound with a mute toggle, pause overlay, high score in localStorage, dark neon theme. Also create tests.html + tests.js exercising the core physics/collision logic. Run the tests headless with node and fix what fails.
Token and context figures come from the harness's own per-turn reporting; sessions captured before telemetry landed show a dash. Reasoning marked ~ is estimated from the transcript's thinking text where the harness doesn't report it separately.
Verdict
Pairwise picks on the outputs above, from the current Arena tally.
Arena picks do not collect a reason or judging criterion, so no qualitative verdict is inferred here. The bars report only the current comparison tally.