4 sessions · one clock · 0 votes

Build a Sokoban puzzle game

4 sessions from the same published task, on one clock. Scrub to any moment and compare what existed, or open a pane to read its full trajectory.

claude-code
pi
grok
antigravity
0 votes · scrub before you decide
file writeshellreasoningerror / retrymessageread / searchsubagentplantool call
claude-codeclaude-sonnet-5view session

Build a Sokoban puzzle game as a static web page in this directory: index.html, style.css, game.js. Requirements: 8 hand-crafted levels of increasing difficulty; arrow-key movement with box pushing; U undoes one move, R restarts the level; move and push counters; win detection with a level-complete overlay and auto-advance; a level-select strip showing completed levels; retro tile look drawn in pure CSS (walls, floor, goals, boxes, player) with no external assets or build step; everything must work by opening index.html.

steps
59
duration
8m 42s
errors
10
files
3
session 13b8b853-6c5read this session →
session rating0
pigpt-5.5 · highview session

Build a Sokoban puzzle game as a static web page in this directory: index.html, style.css, game.js. Requirements: 8 hand-crafted levels of increasing difficulty; arrow-key movement with box pushing; U undoes one move, R restarts the level; move and push counters; win detection with a level-complete overlay and auto-advance; a level-select strip showing completed levels; retro tile look drawn in pure CSS (walls, floor, goals, boxes, player) with no external assets or build step; everything must work by opening index.html.

steps
54
duration
5m 5s
errors
1
files
3
session 446ff682-1c4read this session →
session rating0
grokgrok-4.5view session

Build a Sokoban puzzle game as a static web page in this directory: index.html, style.css, game.js. Requirements: 8 hand-crafted levels of increasing difficulty; arrow-key movement with box pushing; U undoes one move, R restarts the level; move and push counters; win detection with a level-complete overlay and auto-advance; a level-select strip showing completed levels; retro tile look drawn in pure CSS (walls, floor, goals, boxes, player) with no external assets or build step; everything must work by opening index.html.

steps
40
duration
3m 49s
errors
0
files
3
session eae18753-191read this session →
session rating0
antigravitygeminiview session

Build a Sokoban puzzle game as a static web page in the directory …/g4-agy (create index.html, style.css, game.js THERE, not in any scratch workspace). Requirements: 8 hand-crafted levels of increasing difficulty; arrow-key movement with box pushing; U undoes one move, R restarts the level; move and push counters; win detection with a level-complete overlay and auto-advance; a level-select strip showing completed levels; retro tile look drawn in pure CSS (walls, floor, goals, boxes, player) with no external assets or build step; everything must work by opening index.html.

steps
41
duration
56s
errors
0
files
3
session 40003970-dd6read this session →
session rating0
claude-codepigrokantigravity
steps59544041
tool calls24181116
duration8m 42s5m 5s3m 49s56s
tokens out137k3k
reasoning~230~377~2k
thinking time53s
compactions0000
subagents0000
errors10100
files3333

Token and context figures come from the harness's own per-turn reporting; sessions captured before telemetry landed show a dash. Reasoning marked ~ is estimated from the transcript's thinking text where the harness doesn't report it separately.

Verdict

Pairwise picks on the outputs above, from the current Arena tally.

0 votes
claude-code
pi
grok
antigravity
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